From e3705c066594aad61d0fb270614a1b1222d6b126 Mon Sep 17 00:00:00 2001 From: Richard Whitehouse Date: Wed, 20 Apr 2011 23:53:06 +0100 Subject: [PATCH] Restructure introduction --- introduction.tex | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/introduction.tex b/introduction.tex index a7368aa..22daa52 100644 --- a/introduction.tex +++ b/introduction.tex @@ -92,11 +92,11 @@ In terms of simulation, I shall be using a discrete event simulator, in which ev Simulation has a number of drawbacks. Primarily it is not a perfectly accurate representation of the underlying system and so I will need to make sure that my simulation is valid for the measurements I take. -\subsection{Context} +\section{Context} The most important work in this area is set out by Scott et al. in \cite{moose1} which sets out the ideas behind MOOSE which this paper aims to test under simulation. A prototype NetFPGA implementation also exists by Wagner-Hall et al. in \cite{moose2} in which a practical implementation of MOOSE is described. This gives a reference implementation from which this works is based on. A number of different network simulators have been identified and one of these will be selected to provide a foundation for the work. -\subsection{Aims} +\section{Aims} I aimed to implement a simulation capable of simulating MOOSE and Ethernet networks on a commodity PC to give a realistic comparison of MOOSE and Ethernet within a number of areas: @@ -106,7 +106,7 @@ I aimed to implement a simulation capable of simulating MOOSE and Ethernet netwo I aim to show how MOOSE and Ethernet compare as the number of hosts under simulation rises. -\subsection{Relevant Courses} +\section{Relevant Courses} I have used the knowledge from the following courses: Digital Communications 1 and Principles of Communication for network concepts, Algorithms 1 and 2 for general algorithm design, Programming in C and C++, as most the majority of the code will be written in C or C++, Software Design and Software Engineering for general software engineering and best practice, Computer Systems Modelling for ideas about simulation, Concurrent and Distributed for looking at how the switches co-operate, Object Orientated Programming, which is the main software design paradigm in use in designing simulators. -- 2.34.1